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as soon as you unlock mortars, its GG. fun little 10-20 minute game tho.

Mortars are so hard for me to balance for some reason. I’ll make sure to make the enemies take slightly less damage in the next update. Thanks for the feedback!

i think the problem is that you clearly have different stats for the enemies than the player, even though both are using "the same" units. a rock-paper-scissors style system dosent really work when the elements function differently for each side.

They all start with the same base stats, but the enemies have certain number of upgrades unlocked, so their hp, damage etc get scaled as well. However since the upgrade path the player takes may not be same as the enemy, they end up being different feeling. I will work on trying to figure out a more elegant solution!

the solution is to have both sides operate under the same rules.

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Was commenting on the jam submission page but wanted to leave a comment here as well. Excellent game! Keep on developing it!

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This is good stuff.

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great lil game i need MOAR lol :))

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Mortars are currently pretty problematic. They are just miles stronger than anything else, and since the enemies don't seem to get the upgrades. You end up being able to fire 3x volleys of mortars before their first volley hits your backline. Which means their Mortars usually only get to fire once, then it's GG. The other units basically only exist to act as cannon fodder (or mortar fodder to be more precise). The actual win con is just "who has more mortars" and since we get to keep spawning them, that's always going to be us. But even if the enemy was spawning them too, the difference in attack speed would still automatically make it us.

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This is really good! I played it till I got maxed out stats too! Combat felt pretty well balanced, and I really like the auto spawn upgrade idea.

At the end I had a bunch of the lower currencies, though. Have you considered allowing the player to trade x of white for x of green, and so on? 

I also noticed the lack of a lose condition, like NeverEndingCircles, but I assumed that since its an idle game, maybe there wouldn't be one? I haven't played many of these, though... Anyway, keep it up! :)

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Haha, this was really fun! Played it to the end and maxed out all my stats.
- Love the pixel art style and how it's combined with 3D.
- Audio was top notch.
- The pacing of the upgrades was also great. Really felt like I was progressing.

I had a good time, but the only thing I was wondering about was what the lose condition is? It's fun just amassing an army and sometimes the enemy would wipe my whole squad out. But I knew I could just create more men and still win eventually no matter what. 

But again, really cool game! I had a blast playing it. Thanks!

Thanks! That is really good feedback. I’m am implementing a system where the enemies attack you on alternating rounds and you have to survive, that will be the next update!