Temporal Strike
How to Play
Clicking on your units selects them. Click on the button behind the units to turn them auto firing/manual firing
Rifleman - click to shoot. Electric damage after upgrades
Sniper - click to shoot. penetrate units and shields (fragmentation after upgrades)
Minigunner - hold left click on mouse to shoot
Mortar - fires in arc, click to shoot. upgrade to unlock flames
Guided Missile - Hover mouse to lock on. Click to fire
Killing enemies earn money
Each wave has boss(es), with purple circles beneath them. Killing the boess(es) win the wave and unlocks next wave
Note
The game is still under development and needs more balancing and progression overhaul. Currently up to wave 5 is reasonable, after that it becomes unbalanced.
| Published | 1 day ago |
| Status | Prototype |
| Platforms | HTML5 |
| Rating | Rated 3.6 out of 5 stars (5 total ratings) |
| Author | vongoforge |
| Genre | Strategy |
| Made with | Unity |
| Tags | Incremental, Top down shooter |
| Content | No generative AI was used |



Comments
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Great game! I enjoyed the music, the artwork, the sfx, and the feeling of progression.
Thanks! Glad you enjoyed it. The progression was probably the thing I spent the most time banging my head on the wall with so it's good to hear it felt satisfying :)
fun, but homing missiles are completely useless
Haha yeah, you're not the first person to say that. I already have an idea to buff them in the next update, and new enemy type like a tanky shield generator can be added that make them vital
Really fun game, I liked the progression a lot! Only feedback is that I think the hp upgrade was kind of useless. I just ignored it and upgraded dmg which seemed to work well. Maybe adding an enemy that does damage over time from far away to incentivize hp would be good
Thanks! That's actually a really good point. I like the idea of having certain enemy types pressure defensive upgrades more. Definitely something I'll experiment with
Unexpectedly cool!
Except resetting control switches every round. (Also mortal switch very buggy, and some times need 5+ tries to really switch to manual)
Working on keeping the switches saved between combat right now. I need to figure out why the mortar switch is being buggy, thanks for pointing it out!!
This was fun, a little grindy at first but then a lot of feeling powerful following that. Would love to see dynamic defense stuff implemented as you grow. Great stuff, if there was more I would play it.
Glad you liked it :)
Fun game, well done.
I think it would be nice if the player had a bit more choice, right now it's kinda just buy everything you can in the skill tree and go again.
Could be cool if you chose what enemies appear next, so you can tailor what units you buy to the enemies you chose?
Either way, I had fun. I like the story idea too, fun concept.
Thanks for making this :)
Thanks! That's fair, the progression is pretty linear at the moment. I really like the idea of choosing future enemy waves though
Glad you had fun