Suggestion for improvement in case these ideas aren't considered yet. Feel free to disregard these suggestions if they aren't what you have in mind. No hard feeling :3
- Improvement on bot: + Currently, the bot controlling other weapons aren't the brightest. They seems to target the closest the closest enemy, which is not ideal for weapons like mortar which benefit from grouped enemies, nor missile which took a long time to get to their target. I would like a way to change their targeting.
- Terrain: + Currently, the terrain is monotonous. There's no terrain effect, no river, swamp, hill, building, cover, elevation, etc.... Having different terrain each round may give the players different experience.
- Units deployment: + Currently, units are placed in a line by the game. Which is nice for basic game, but if you were to implement terrain system, then perhaps allowing players to deploy their troops where they want is not a bad idea.
- Multiple attack directions: + Currently, enemy units come from one direction, but I wonder if you could scale the difficulty by gradually introducing more directions in which the enemy could attack from. It'll force player to diverge their intention.
Thanks! Glad you enjoyed it. The progression was probably the thing I spent the most time banging my head on the wall with so it's good to hear it felt satisfying :)
Haha yeah, you're not the first person to say that. I already have an idea to buff them in the next update, and new enemy type like a tanky shield generator can be added that make them vital
Really fun game, I liked the progression a lot! Only feedback is that I think the hp upgrade was kind of useless. I just ignored it and upgraded dmg which seemed to work well. Maybe adding an enemy that does damage over time from far away to incentivize hp would be good
Thanks! That's actually a really good point. I like the idea of having certain enemy types pressure defensive upgrades more. Definitely something I'll experiment with
Working on keeping the switches saved between combat right now. I need to figure out why the mortar switch is being buggy, thanks for pointing it out!!
This was fun, a little grindy at first but then a lot of feeling powerful following that. Would love to see dynamic defense stuff implemented as you grow. Great stuff, if there was more I would play it.
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Suggestion for improvement in case these ideas aren't considered yet. Feel free to disregard these suggestions if they aren't what you have in mind. No hard feeling :3
- Improvement on bot:
+ Currently, the bot controlling other weapons aren't the brightest. They seems to target the closest the closest enemy, which is not ideal for weapons like mortar which benefit from grouped enemies, nor missile which took a long time to get to their target. I would like a way to change their targeting.
- Terrain:
+ Currently, the terrain is monotonous. There's no terrain effect, no river, swamp, hill, building, cover, elevation, etc.... Having different terrain each round may give the players different experience.
- Units deployment:
+ Currently, units are placed in a line by the game. Which is nice for basic game, but if you were to implement terrain system, then perhaps allowing players to deploy their troops where they want is not a bad idea.
- Multiple attack directions:
+ Currently, enemy units come from one direction, but I wonder if you could scale the difficulty by gradually introducing more directions in which the enemy could attack from. It'll force player to diverge their intention.
Great game! I enjoyed the music, the artwork, the sfx, and the feeling of progression.
Thanks! Glad you enjoyed it. The progression was probably the thing I spent the most time banging my head on the wall with so it's good to hear it felt satisfying :)
fun, but homing missiles are completely useless
Haha yeah, you're not the first person to say that. I already have an idea to buff them in the next update, and new enemy type like a tanky shield generator can be added that make them vital
Really fun game, I liked the progression a lot! Only feedback is that I think the hp upgrade was kind of useless. I just ignored it and upgraded dmg which seemed to work well. Maybe adding an enemy that does damage over time from far away to incentivize hp would be good
Thanks! That's actually a really good point. I like the idea of having certain enemy types pressure defensive upgrades more. Definitely something I'll experiment with
Unexpectedly cool!
Except resetting control switches every round. (Also mortal switch very buggy, and some times need 5+ tries to really switch to manual)
Working on keeping the switches saved between combat right now. I need to figure out why the mortar switch is being buggy, thanks for pointing it out!!
This was fun, a little grindy at first but then a lot of feeling powerful following that. Would love to see dynamic defense stuff implemented as you grow. Great stuff, if there was more I would play it.
Glad you liked it :)
Fun game, well done.
I think it would be nice if the player had a bit more choice, right now it's kinda just buy everything you can in the skill tree and go again.
Could be cool if you chose what enemies appear next, so you can tailor what units you buy to the enemies you chose?
Either way, I had fun. I like the story idea too, fun concept.
Thanks for making this :)
Thanks! That's fair, the progression is pretty linear at the moment. I really like the idea of choosing future enemy waves though
Glad you had fun